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    eRepublik Updates

    Corona
    Corona
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    Posts : 195
    Join date : 2012-08-24

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    Post  Corona Wed Aug 29, 2012 1:10 pm

    Day 1744 (August 29, 2012)
    Health system revised:
    - The health cap of 100 (now referred as energy) is now changed to the citizen's max recoverable health (of up to 550).
    - The max recoverable energy is hard set to 300.
    - Recoverable energy restores at 10hp/6min, as opposed to 100hp/1hr.

    Minor design change:
    - A light green bar showing energy that can be restored by the 300 recoverable energy.
    man_k9
    man_k9
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    Posts : 98
    Join date : 2012-08-24
    Location : 1/2 + 4i

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    Post  man_k9 Wed Sep 26, 2012 1:31 pm

    Day 1772 (September 26, 2012)
    Q4 training grounds introduced.

    Strength multiplier for any training of the four possible training facility now at 4x (Q4).

    Tier # /Str:
    • T1/ 5 Str
    • T2/ 2.5 Str
    • T3/ 5 Str
    • T4/ 10 Str

    Q3 upgrading to Q4 will cost 100 gold. (Q1 to Q4 upgrading will be 170 gold)

    ---
    Upgrading tier 1 from Q3 to Q4 pays for itself in 60 days, in the following sense:
    Out of the 56g spent, 50 can be refunded by downgrading. The remaining 6 are earned back by gaining 5 str/day × 5g/(250 str) = 0.1g/day.

    Tier 2 at Q4 covers its operating cost of 0.19g, resulting in a net gain of 0.01g/day. Higher tiers still can't cover their own costs.


    Edit: Just keeping things strictly info-based here to be informed on what is going on at times.
    Info will be moved to the updates discussion, which will probably be seeing more activity once again.
    man_k9
    man_k9
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    Posts : 98
    Join date : 2012-08-24
    Location : 1/2 + 4i

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    Post  man_k9 Fri Sep 28, 2012 11:27 pm

    Day 1773 (September 27, 2012)
    Tier 3 training ground usage cost reduced from 1.49g to 0.89g.
    man_k9
    man_k9
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    Posts : 98
    Join date : 2012-08-24
    Location : 1/2 + 4i

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    Post  man_k9 Thu Oct 11, 2012 11:43 pm

    Day 1786 (October 10, 2012)
    Q5 rockets introduced.

    Factory upgrade cost: 100g
    Cost: 150x Q1-6 weapons + 1500 CC
    Damage: 2.5 M

    Not documented here:
    [Only admins are allowed to see this link]
    But this page is a useful archive of previous updates.

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