Corona Wed Aug 29, 2012 1:51 pm
To be honest, I'm very neutral about this update, but I feel for someone smart with energy, this hampers them a bit.
+ Up to 1100 health usable at a moment, players benefit more on a short-term basis.
+ Health can be obtained sooner, the average player will likely still get 10 or 20 health minimum just from two-clicking and reading an article or checking anything.
- Strategic use of the 100 health recovering (use 10, have 100 ready) cannot function in a battle anymore.
With only 10 energy risen at a bit and the max cap of your usual cap, this helps with food of all quality levels to be usable. Guess the market could benefit a bit from this (if we aren't all self-sustained for the most part already).
Edit: Oh crud. Totally caught me off-guard, but the max health you get is both the total you get and the amount you can heal up to full again. At max health, 550 x 2 would be 1100. Dang. Now I feel I have to invest in this later on as well =(