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    Tips and Tricks v2.1.2

    Corona
    Corona
    Admin


    Posts : 195
    Join date : 2012-08-24

    Tips and Tricks v2.1.2 Empty Tips and Tricks v2.1.2

    Post  Corona Wed Oct 03, 2012 2:15 am

    Below are a list of tips and tricks that will serve to benefit you. =)

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    10 gold limit
    The maximum possible gold received whether by monetary market or by a citizen(/friend) donation is 10 gold.
    Upon reaching this:
    • No gold can be transferred to your account until midnight PST (3pm EST).
    • All monetary offers made with Country Currency (CC) for gold will be removed temporarily until midnight PST.

    Level-up = 100% Health!
    No explanation needed. It'll bring your character to the maximum 500 health.
    If your maximum health is raised by Energy Centers, it will fill up to that amount. Those boosts are a giant waste of money.
    (99/199 gold for an increased max cap of +50/+100 health, effects stack, terrible option.)

    ========
    Weapon use
    The number of uses on a weapon is dependent on the amount of health spent on an attack. Every 10 health = 1 use(= 1 exp).
    Your character's damage finalized will be your damage for every 10 health times the exp gained.


    Below is the possible damage of my character as October 20, 2012. 100 damage of health spent on fighting bare-fisted, for example, will do 5190 damage, since my damage at Q0 is 519 for 10 hits.

    [Only admins are allowed to see this image]
    Credit to IRC's bot: erepublik


    Damage Stockpile
    Damage is not given if you half-destroy a [Q7] tank, but damage calculation comes in only on your last hit defeating your opponent, and it will multiply your damage at the last weapon used (!!) by the amount of health lost to the opponent, including the failed [fist] attempts!
    Good for: High damage (i.e. Battle Hero), especially when damage-stocking into an important battle.
    Bad for: Kill count, why would you want to lose as much as 1k health on one tank?

    Parting shot
    If your weapon has a few uses left, it'll eat into the rest of your weapon supply!
    Before attacking, be sure you only have 1 gun available at any time. If you were to lose 110 health with a q1 gun, for example, you're wasting 1 gun and not 11 of them.
    Note: Not recommended while fighting for BH using weapons.

    God, save the weapons
    Putting weapons in the market prevents usage of your weapon(s). This allows a person to save weapons for important battles as opposed to using them upon holding them right away. Be sure you stock them at a high and unreasonable price to avoid being sold needlessly!

    Be careful for bazookas, as once you decide to assemble them, it will make as many complete sets as possible with your given parts, so even if you wanted only 1, you could end up making 10, choose wisely.
    ========




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    Will be updated (obviously) as the list of not-so-obvious things get posted here. Please do contribute!

    v2 - weapon tips added, felt necessary as we do find ourselves exposed to guns often enough.
    v2.1 - weapon tips revised, more organized with a few extra facts.
    v2.1.2 - never quite satisfied with my revision, here's another one.


    Last edited by Corona on Sat Oct 20, 2012 5:08 pm; edited 9 times in total
    Corona
    Corona
    Admin


    Posts : 195
    Join date : 2012-08-24

    Tips and Tricks v2.1.2 Empty Re: Tips and Tricks v2.1.2

    Post  Corona Mon Oct 08, 2012 1:37 am

    Bump!

    Editing doesn't bump a thread, y'know. =P
    Corona
    Corona
    Admin


    Posts : 195
    Join date : 2012-08-24

    Tips and Tricks v2.1.2 Empty Re: Tips and Tricks v2.1.2

    Post  Corona Sat Oct 20, 2012 3:49 pm

    Bump! Will refine minor things for presentation. Hopefully most/all of my tips are established, another refinement'll be needed. =)

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